Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VVisManager Class Referenceabstract

#include <G4VVisManager.hh>

+ Inheritance diagram for G4VVisManager:

Public Member Functions

 G4VVisManager ()
 
virtual ~G4VVisManager ()
 
virtual void Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4VTrajectory &)=0
 
virtual void Draw (const G4VHit &)=0
 
virtual void Draw (const G4VDigi &)=0
 
virtual void Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void DrawGeometry (G4VPhysicalVolume *, const G4Transform3D &t=G4Transform3D())
 
virtual void BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndDraw ()=0
 
virtual void BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D())=0
 
virtual void EndDraw2D ()=0
 
virtual void GeometryHasChanged ()=0
 
virtual void IgnoreStateChanges (G4bool)
 
virtual void NotifyHandlers ()
 
virtual void DispatchToModel (const G4VTrajectory &)=0
 
virtual G4bool FilterTrajectory (const G4VTrajectory &)=0
 
virtual G4bool FilterHit (const G4VHit &)=0
 
virtual G4bool FilterDigi (const G4VDigi &)=0
 

Static Public Member Functions

static G4VVisManagerGetConcreteInstance ()
 

Static Protected Member Functions

static void SetConcreteInstance (G4VVisManager *)
 

Static Protected Attributes

static G4VVisManagerfpConcreteInstance = nullptr
 

Detailed Description

Definition at line 91 of file G4VVisManager.hh.

Constructor & Destructor Documentation

◆ G4VVisManager()

G4VVisManager::G4VVisManager ( )
default

◆ ~G4VVisManager()

G4VVisManager::~G4VVisManager ( )
virtualdefault

Member Function Documentation

◆ BeginDraw()

virtual void G4VVisManager::BeginDraw ( const G4Transform3D & objectTransformation = G4Transform3D())
pure virtual

◆ BeginDraw2D()

virtual void G4VVisManager::BeginDraw2D ( const G4Transform3D & objectTransformation = G4Transform3D())
pure virtual

◆ DispatchToModel()

virtual void G4VVisManager::DispatchToModel ( const G4VTrajectory & )
pure virtual

Implemented in G4VisManager.

Referenced by G4VTrajectory::DrawTrajectory().

◆ Draw() [1/12]

virtual void G4VVisManager::Draw ( const G4Circle & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

◆ Draw() [2/12]

virtual void G4VVisManager::Draw ( const G4LogicalVolume & ,
const G4VisAttributes & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [3/12]

virtual void G4VVisManager::Draw ( const G4Polyhedron & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [4/12]

virtual void G4VVisManager::Draw ( const G4Polyline & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [5/12]

virtual void G4VVisManager::Draw ( const G4Polymarker & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [6/12]

virtual void G4VVisManager::Draw ( const G4Square & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [7/12]

virtual void G4VVisManager::Draw ( const G4Text & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [8/12]

virtual void G4VVisManager::Draw ( const G4VDigi & )
pure virtual

Implemented in G4VisManager.

◆ Draw() [9/12]

virtual void G4VVisManager::Draw ( const G4VHit & )
pure virtual

Implemented in G4VisManager.

◆ Draw() [10/12]

virtual void G4VVisManager::Draw ( const G4VPhysicalVolume & ,
const G4VisAttributes & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [11/12]

virtual void G4VVisManager::Draw ( const G4VSolid & ,
const G4VisAttributes & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw() [12/12]

virtual void G4VVisManager::Draw ( const G4VTrajectory & )
pure virtual

Implemented in G4VisManager.

◆ Draw2D() [1/6]

virtual void G4VVisManager::Draw2D ( const G4Circle & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

◆ Draw2D() [2/6]

virtual void G4VVisManager::Draw2D ( const G4Polyhedron & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw2D() [3/6]

virtual void G4VVisManager::Draw2D ( const G4Polyline & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw2D() [4/6]

virtual void G4VVisManager::Draw2D ( const G4Polymarker & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw2D() [5/6]

virtual void G4VVisManager::Draw2D ( const G4Square & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ Draw2D() [6/6]

virtual void G4VVisManager::Draw2D ( const G4Text & ,
const G4Transform3D & objectTransformation = G4Transform3D() )
pure virtual

Implemented in G4VisManager.

◆ DrawGeometry()

void G4VVisManager::DrawGeometry ( G4VPhysicalVolume * ,
const G4Transform3D & t = G4Transform3D() )
virtual

Reimplemented in G4VisManager.

Definition at line 51 of file G4VVisManager.cc.

54{}

◆ EndDraw()

◆ EndDraw2D()

virtual void G4VVisManager::EndDraw2D ( )
pure virtual

◆ FilterDigi()

virtual G4bool G4VVisManager::FilterDigi ( const G4VDigi & )
pure virtual

Implemented in G4VisManager.

◆ FilterHit()

virtual G4bool G4VVisManager::FilterHit ( const G4VHit & )
pure virtual

Implemented in G4VisManager.

◆ FilterTrajectory()

virtual G4bool G4VVisManager::FilterTrajectory ( const G4VTrajectory & )
pure virtual

Implemented in G4VisManager.

◆ GeometryHasChanged()

◆ GetConcreteInstance()

◆ IgnoreStateChanges()

void G4VVisManager::IgnoreStateChanges ( G4bool )
virtual

Reimplemented in G4VisManager.

Definition at line 56 of file G4VVisManager.cc.

57{;}

Referenced by G4TheMTRayTracer::CreateBitMap(), and G4TheRayTracer::CreateBitMap().

◆ NotifyHandlers()

◆ SetConcreteInstance()

void G4VVisManager::SetConcreteInstance ( G4VVisManager * man)
staticprotected

Definition at line 46 of file G4VVisManager.cc.

47{
49}

Referenced by G4VisManager::Disable(), G4VisManager::Enable(), and G4VisManager::G4VisManager().

Member Data Documentation

◆ fpConcreteInstance

G4VVisManager * G4VVisManager::fpConcreteInstance = nullptr
staticprotected

Definition at line 235 of file G4VVisManager.hh.

Referenced by GetConcreteInstance(), and SetConcreteInstance().


The documentation for this class was generated from the following files: