Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4ArrowModel Class Reference

#include <G4ArrowModel.hh>

+ Inheritance diagram for G4ArrowModel:

Public Member Functions

 G4ArrowModel (G4double x1, G4double y1, G4double z1, G4double x2, G4double y2, G4double z2, G4double width, const G4Colour &colour, const G4String &description="", G4int lineSegmentsPerCircle=6, const G4Transform3D &transform=G4Transform3D())
 
virtual ~G4ArrowModel ()
 
void DescribeYourselfTo (G4VGraphicsScene &) override
 
- Public Member Functions inherited from G4VModel
 G4VModel (const G4ModelingParameters *=0)
 
virtual ~G4VModel ()
 
const G4ModelingParametersGetModelingParameters () const
 
const G4StringGetType () const
 
virtual G4String GetCurrentDescription () const
 
virtual G4String GetCurrentTag () const
 
const G4VisExtentGetExtent () const
 
const G4StringGetGlobalDescription () const
 
const G4StringGetGlobalTag () const
 
void SetModelingParameters (const G4ModelingParameters *)
 
void SetExtent (const G4VisExtent &)
 
void SetType (const G4String &)
 
void SetGlobalDescription (const G4String &)
 
void SetGlobalTag (const G4String &)
 
virtual G4bool Validate (G4bool warn=true)
 

Additional Inherited Members

- Protected Attributes inherited from G4VModel
G4String fType
 
G4String fGlobalTag
 
G4String fGlobalDescription
 
G4VisExtent fExtent
 
const G4ModelingParametersfpMP
 

Detailed Description

Definition at line 47 of file G4ArrowModel.hh.

Constructor & Destructor Documentation

◆ G4ArrowModel()

G4ArrowModel::G4ArrowModel ( G4double x1,
G4double y1,
G4double z1,
G4double x2,
G4double y2,
G4double z2,
G4double width,
const G4Colour & colour,
const G4String & description = "",
G4int lineSegmentsPerCircle = 6,
const G4Transform3D & transform = G4Transform3D() )

Definition at line 53 of file G4ArrowModel.cc.

60: fpShaftPolyhedron(nullptr)
61, fpHeadPolyhedron(nullptr)
62, fTransform(transform)
63{
64 fType = "G4ArrowModel";
66 fGlobalDescription = fType + ": " + description;
68 (std::min(x1,x2),
69 std::max(x1,x2),
70 std::min(y1,y2),
71 std::max(y1,y2),
72 std::min(z1,z2),
73 std::max(z1,z2));
74
75 // Force number of line segments per circle (aka number of rotation steps)
77 G4Polyhedron::SetNumberOfRotationSteps(lineSegmentsPerCircle);
78
79 // Make a cylinder slightly shorter than the arrow length so that it
80 // doesn't stick out of the head.
82
83 G4double totalLength = std::hypot(x2-x1, y2-y1, z2-z1);
84 if (totalLength < tolerance)
85 {totalLength = tolerance;}
86
87 G4double shaftRadius = width/6.;
88 if (shaftRadius < tolerance)
89 {shaftRadius = tolerance;}
90
91 // case 1 - arrow length >> width -> arrow head is width and 1.5x width tall
92 // case 2 - arrow length < width -> arrow head is made to be 0.5x length
93 G4double arrowLength = std::min(1.5*width, 0.5*totalLength);
94
95 G4double shaftLength = totalLength - arrowLength;
96 if (shaftLength < 2*tolerance)
97 {shaftLength = 2*tolerance;}
98
99 const G4Tubs shaft("shaft",0.,shaftRadius,0.5*shaftLength,0.,twopi);
100 fpShaftPolyhedron = shaft.CreatePolyhedron();
101 // translate the polyhedron down w.r.t. the centre of the whole arrow
102 if (fpShaftPolyhedron)
103 {fpShaftPolyhedron->Transform(G4Translate3D(0,0,-0.5*arrowLength));}
104
105 // Locate the head at +halfShaftLength.
106 const G4double zHi = 0.5*totalLength;
107 const G4double zLow = zHi - arrowLength;
108 const G4double rExt = 0.5*width;
109 const G4double xExt = std::sqrt(3.)*rExt/2.;
110 const G4Tet head("head",
111 G4ThreeVector(0.,0.,zHi),
112 G4ThreeVector(0.,rExt,zLow),
113 G4ThreeVector(xExt,-rExt/2.,zLow),
114 G4ThreeVector(-xExt,-rExt/2.,zLow));
115 fpHeadPolyhedron = head.CreatePolyhedron();
116
117 // Transform to position
118 const G4Vector3D arrowDirection = G4Vector3D(x2-x1,y2-y1,z2-z1).unit();
119 const G4double theta = arrowDirection.theta();
120 const G4double phi = arrowDirection.phi();
121 const G4Point3D arrowCentre(0.5*(x1+x2),0.5*(y1+y2),0.5*(z1+z2));
122 const G4Transform3D tr =
123 G4Translate3D(arrowCentre) * G4RotateZ3D(phi) * G4RotateY3D(theta);
124 if (fpShaftPolyhedron) fpShaftPolyhedron->Transform(tr);
125 if (fpHeadPolyhedron) fpHeadPolyhedron->Transform(tr);
126
128 va.SetColour(colour);
129 va.SetForceSolid(true);
130 if (fpShaftPolyhedron) fpShaftPolyhedron->SetVisAttributes(va);
131 if (fpHeadPolyhedron) fpHeadPolyhedron->SetVisAttributes(va);
132
133 // Restore number of line segments per circle
135}
CLHEP::Hep3Vector G4ThreeVector
HepGeom::RotateZ3D G4RotateZ3D
HepGeom::RotateY3D G4RotateY3D
HepGeom::Translate3D G4Translate3D
double G4double
Definition G4Types.hh:83
int G4int
Definition G4Types.hh:85
HepGeom::Vector3D< G4double > G4Vector3D
Definition G4Vector3D.hh:34
G4double GetRadialTolerance() const
static G4GeometryTolerance * GetInstance()
Definition G4Tet.hh:56
G4VisExtent fExtent
Definition G4VModel.hh:97
G4String fGlobalDescription
Definition G4VModel.hh:96
G4String fType
Definition G4VModel.hh:94
G4String fGlobalTag
Definition G4VModel.hh:95
void SetColour(const G4Colour &)
void SetForceSolid(G4bool=true)
void SetVisAttributes(const G4VisAttributes *)
Definition G4Visible.cc:98
BasicVector3D< T > unit() const
static void SetNumberOfRotationSteps(G4int n)
static G4int GetNumberOfRotationSteps()
HepPolyhedron & Transform(const G4Transform3D &t)

◆ ~G4ArrowModel()

G4ArrowModel::~G4ArrowModel ( )
virtual

Definition at line 47 of file G4ArrowModel.cc.

48{
49 delete fpHeadPolyhedron;
50 delete fpShaftPolyhedron;
51}

Member Function Documentation

◆ DescribeYourselfTo()

void G4ArrowModel::DescribeYourselfTo ( G4VGraphicsScene & sceneHandler)
overridevirtual

Implements G4VModel.

Definition at line 137 of file G4ArrowModel.cc.

138{
139 if (fpShaftPolyhedron && fpHeadPolyhedron) {
140 sceneHandler.BeginPrimitives(fTransform);
141 sceneHandler.AddPrimitive(*fpShaftPolyhedron);
142 sceneHandler.AddPrimitive(*fpHeadPolyhedron);
143 sceneHandler.EndPrimitives();
144 }
145}
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0

Referenced by G4VFieldModel::DescribeYourselfTo().


The documentation for this class was generated from the following files: