Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4TriangularFacet Member List

This is the complete list of members for G4TriangularFacet, including all inherited members.

AllocatedMemory() overrideG4TriangularFacetinlinevirtual
ApplyTranslation(const G4ThreeVector &v)G4VFacet
dirToleranceG4VFacetprotectedstatic
Distance(const G4ThreeVector &p)G4TriangularFacet
Distance(const G4ThreeVector &p, G4double minDist) overrideG4TriangularFacetvirtual
Distance(const G4ThreeVector &p, G4double minDist, const G4bool outgoing) overrideG4TriangularFacetvirtual
Extent(const G4ThreeVector axis) overrideG4TriangularFacetvirtual
G4TriangularFacet()G4TriangularFacet
G4TriangularFacet(const G4ThreeVector &vt0, const G4ThreeVector &vt1, const G4ThreeVector &vt2, G4FacetVertexType)G4TriangularFacet
G4TriangularFacet(const G4TriangularFacet &right)G4TriangularFacet
G4TriangularFacet(G4TriangularFacet &&right) noexceptG4TriangularFacet
G4VFacet()G4VFacet
GetArea() const overrideG4TriangularFacetvirtual
GetCircumcentre() const overrideG4TriangularFacetinlinevirtual
GetClone() overrideG4TriangularFacetvirtual
GetEntityType() const overrideG4TriangularFacetvirtual
GetFlippedFacet()G4TriangularFacet
GetNumberOfVertices() const overrideG4TriangularFacetinlinevirtual
GetPointOnFace() const overrideG4TriangularFacetvirtual
GetRadius() const overrideG4TriangularFacetinlinevirtual
GetSurfaceNormal() const overrideG4TriangularFacetvirtual
GetVertex(G4int i) const overrideG4TriangularFacetinlinevirtual
GetVertexIndex(G4int i) const overrideG4TriangularFacetinlinevirtual
Intersect(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool outgoing, G4double &distance, G4double &distFromSurface, G4ThreeVector &normal) overrideG4TriangularFacetvirtual
IsDefined() const overrideG4TriangularFacetinlinevirtual
IsInside(const G4ThreeVector &p) constG4VFacet
kCarToleranceG4VFacetprotected
operator=(const G4TriangularFacet &right)G4TriangularFacet
operator=(G4TriangularFacet &&right) noexceptG4TriangularFacet
operator==(const G4VFacet &right) constG4VFacet
SetSurfaceNormal(const G4ThreeVector &normal)G4TriangularFacet
SetVertex(G4int i, const G4ThreeVector &val) overrideG4TriangularFacetinlinevirtual
SetVertexIndex(G4int i, G4int j) overrideG4TriangularFacetinlinevirtual
SetVertices(std::vector< G4ThreeVector > *v) overrideG4TriangularFacetinlinevirtual
StreamInfo(std::ostream &os) constG4VFacet
~G4TriangularFacet() overrideG4TriangularFacet
~G4VFacet()G4VFacetvirtual