Geant4 11.2.2
Toolkit for the simulation of the passage of particles through matter
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G4VGraphicsScene Member List

This is the complete list of members for G4VGraphicsScene, including all inherited members.

AddCompound(const G4VTrajectory &)=0G4VGraphicsScenepure virtual
AddCompound(const G4VHit &)=0G4VGraphicsScenepure virtual
AddCompound(const G4VDigi &)=0G4VGraphicsScenepure virtual
AddCompound(const G4THitsMap< G4double > &)=0G4VGraphicsScenepure virtual
AddCompound(const G4THitsMap< G4StatDouble > &)=0G4VGraphicsScenepure virtual
AddCompound(const G4Mesh &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Polyline &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Text &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Circle &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Square &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Polymarker &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Polyhedron &)=0G4VGraphicsScenepure virtual
AddPrimitive(const G4Plotter &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Box &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Cons &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Orb &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Para &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Sphere &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Torus &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Trap &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Trd &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Tubs &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Ellipsoid &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Polycone &)=0G4VGraphicsScenepure virtual
AddSolid(const G4Polyhedra &)=0G4VGraphicsScenepure virtual
AddSolid(const G4TessellatedSolid &)=0G4VGraphicsScenepure virtual
AddSolid(const G4VSolid &)=0G4VGraphicsScenepure virtual
BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0G4VGraphicsScenepure virtual
BeginPrimitives2D(const G4Transform3D &objectTransformation=G4Transform3D())=0G4VGraphicsScenepure virtual
EndPrimitives()=0G4VGraphicsScenepure virtual
EndPrimitives2D()=0G4VGraphicsScenepure virtual
G4VGraphicsScene()G4VGraphicsScene
GetExtent() constG4VGraphicsScenevirtual
PostAddSolid()=0G4VGraphicsScenepure virtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &visAttribs)=0G4VGraphicsScenepure virtual
~G4VGraphicsScene()G4VGraphicsScenevirtual